a closeup element was one of my goal inspired by "Gravity" i start modeling The Russian TMA Satellite.
than in zbrush i created a 3d brush for making the fabric stretches look more bold ,because it's very close to the camera
i started scattering, then again like the face method i used mari for projecting fabric fold and import the texture again in zbrush for small details , with right topology and diffuse,reflection,gloss,bumps and displace maps i moved to 3dmax to start rendering.
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